Hiya!
I'm Kiichi, a game developer and producer with a B.A. in Computing and the Arts and a minor in Computer Science from the University of California, San Diego.
Nice to meet you :D


My Games

Bird's Eye Bar
An escape-room styled VR game made for a 10-week internship.
Made with MAVERIC Studio

Atheneum
A VGDC club project involving 80 people and a year in production.
The first ever iteration of VGDC's yearly community project.

Snake2
An arcade style co-op game inspired by Tetris and Snake.
A submission to VGDC's TritonWare Game Jam.

Land of Lanterns
A narrative-based walking simulator where you explore and light up a world submerged by darkness.
My submission to a one-month game jam!

Shifting Between Dimensions
A puzzle platformer that forces you to swap between both 2D and 3D!
A personal project.

Burger Bop
An arcade style high score and achievement based mobile game!
A personal project for my little brother.


© Untitled. All rights reserved.

Land of Lanterns🏮

A one month long game jam project utilizing the Unity Engine to create a visual narrative experience through a low-poly environment, cutscenes/dialogue, and visual storytelling. A submission to the "I Can't Write But Want To Tell A Story" game jam!Throughout this project I worked on & learned:

  • 3D Camera/Character Controllers

  • 3D Environment Design

  • Unity Terrain Brush/Tools

  • Unity Optimization & Occlusion Culling

  • Post Processing FX & Shaders

  • Event Handling & Dialogue/Cutscenes


Shifting Between Dimensions 🐣

A short personal project game I made using Unity! This game was fundamental in teaching me smooth and tactile physics based platforming movement, and intuitive level design.Throughout this project I worked on & learned:

  • 3D Unity Physics vs Translation Movement

  • Puzzle Level Design (Fusing 2D & 3D)

  • Isometric Camera Movement

  • Tactile Particle Design

  • Music and SFX Design


Burger Bop 🍔

A mobile game project made for my little brother! This was a project I polished and published onto the Google Play Store -- and it taught me every single step of the game development process from prototyping to publishing. As well as mobile game development and optimization.Throughout this project I worked on & learned:

  • Unity Mobile Game Development & Inputs

  • 2D Pixel Art & Animation

  • Local Storage and Cloud Based Storage

  • Stats, Scores, & Achievements

  • App Publishing Process

  • Mobile Game Optimization

  • Mobile UI/UX


Snake2🐍

A VGDC TritonWare game project where I worked as a game programmer in a team of 6 people. This was a 2-week game jam we participated in and also organized with a theme of Equlibrium.Throughout this project I worked on & learned:

  • Procedural Player Animation

  • LeanTween UI

  • Local Co-op Optimization

  • Grid Based Movement

  • Skin Selection


Birdseye Bar🍷

A 10-week internship under MAVERiC Studio's based in San Diego where I worked as the game producer and programmer. Throughout this project I ran an agile-based workflow and used Jira to track and delegate tasks for my team of 4.Throughout this project I worked on & learned:

  • Stand Up Structures/Practices

  • Agile Development

  • Jira / Confluence

  • Issue Management/Creation

  • Story Points

  • Kanban Boards

  • VR Chat API

  • XR Development


Atheneum📖

The first iteration of my club's quarterly community project. This game had an initial team of 80 people where I worked as a programming team lead and with the project director to keep the game on track. The project started has been in development for the past year and will continue to be until published on Steam.Atheneum is a roguelike deck-builder where you can immerse yourself in the grid-based card combat and the characters of this unknown world.Throughout this project I worked on & learned:

  • Github Issues and Tracking

  • Assigning Sub-Team Leads

  • Large-team Programming Architecture

  • Managing Large Teams

  • Designing Long-Term MVP Timelines