Kiichiro Wang

Hiya!
I'm Kiichi, a game developer and producer with a B.A. in Computing and the Arts and a minor in Computer Science from the University of California, San Diego.Nice to meet you :D
My Games
© Untitled. All rights reserved.
Land of Lanterns🏮
A one month long game jam project utilizing the Unity Engine to create a visual narrative experience through a low-poly environment, cutscenes/dialogue, and visual storytelling. A submission to the "I Can't Write But Want To Tell A Story" game jam!Throughout this project I worked on & learned:
3D Camera/Character Controllers
3D Environment Design
Unity Terrain Brush/Tools
Unity Optimization & Occlusion Culling
Post Processing FX & Shaders
Event Handling & Dialogue/Cutscenes
Shifting Between Dimensions 🐣
A short personal project game I made using Unity! This game was fundamental in teaching me smooth and tactile physics based platforming movement, and intuitive level design.Throughout this project I worked on & learned:
3D Unity Physics vs Translation Movement
Puzzle Level Design (Fusing 2D & 3D)
Isometric Camera Movement
Tactile Particle Design
Music and SFX Design
Burger Bop 🍔
A mobile game project made for my little brother! This was a project I polished and published onto the Google Play Store -- and it taught me every single step of the game development process from prototyping to publishing. As well as mobile game development and optimization.Throughout this project I worked on & learned:
Unity Mobile Game Development & Inputs
2D Pixel Art & Animation
Local Storage and Cloud Based Storage
Stats, Scores, & Achievements
App Publishing Process
Mobile Game Optimization
Mobile UI/UX
Snake2🐍
A VGDC TritonWare game project where I worked as a game programmer in a team of 6 people. This was a 2-week game jam we participated in and also organized with a theme of Equlibrium.Throughout this project I worked on & learned:
Procedural Player Animation
LeanTween UI
Local Co-op Optimization
Grid Based Movement
Skin Selection
Birdseye Bar🍷
A 10-week internship under MAVERiC Studio's based in San Diego where I worked as the game producer and programmer. Throughout this project I ran an agile-based workflow and used Jira to track and delegate tasks for my team of 4.Throughout this project I worked on & learned:
Stand Up Structures/Practices
Agile Development
Jira / Confluence
Issue Management/Creation
Story Points
Kanban Boards
VR Chat API
XR Development
Atheneum📖
The first iteration of my club's quarterly community project. This game had an initial team of 80 people where I worked as a programming team lead and with the project director to keep the game on track. The project started has been in development for the past year and will continue to be until published on Steam.Atheneum is a roguelike deck-builder where you can immerse yourself in the grid-based card combat and the characters of this unknown world.Throughout this project I worked on & learned:
Github Issues and Tracking
Assigning Sub-Team Leads
Large-team Programming Architecture
Managing Large Teams
Designing Long-Term MVP Timelines









































